This guide will show you how to adjust Max Players on your Soul Mask Server
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Experience gain plays a huge role in shaping how players progress on a Soulmask server. Whether you want a faster‑paced adventure, a more challenging survival experience, or a balanced environment for a large community, adjusting the EXP rate settings gives you full control over how quickly players level up. In this guide, you’ll learn exactly how to modify EXP rates through the server’s configuration menus, along with tips on choosing the right multiplier for your server’s playstyle. By the end, you’ll be able to fine‑tune progression to match the experience you want your players to have.
Adjusting EXP Rates on Your Soulmask Server
1. Connect to your Soulmask server

2. Log in as an admin. Learn how to do this here.

3. Open the Coefficient Settings menu.

4. Open the EXP & Growth tab.
5. Adjust the EXP Multiplier values to increase or decrease overall experience gain. Refer to the descriptions below for details.

| Name | Description | Default | Difficulty Defaults |
|---|---|---|---|
| Awareness Strength EXP Multiplier | Whenever a player gains awareness experience, it will be multiplied by this value. Awareness experience is used to unlock new technologies. | 4 |
Casual - 2Easy - 1Normal - 1Hard - 1Master - 1 |
| Character EXP Multiplier | Whenever a player character or tribesman gains experience, it will be multiplied by this value. The greater the value, the more Body EXP a character gains. | 5 |
Casual - 2Easy - 1Normal - 1Hard - 1Master - 1 |
| Mask EXP Multiplier | Whenever a player gains mask experience, it will be multiplied by this value. The greater the value, the faster Mask EXP is gained. | 5 |
Casual - 2Easy - 1Normal - 1Hard - 1Master - 1 |
| Proficiency EXP Multiplier | Whenever a player character or tribesman gains proficiency experience, it will be multiplied by this value. Proficiency affects a character’s skill with tools, weapons and professions. | 5 |
Casual - 2Easy - 1Normal - 1Hard - 1Master - 1 |
| Collection EXP Multiplier | Whenever a player character or tribesman gains experience from collecting resources, it will be multiplied by this value. | 4 |
Casual - 2Easy - 1Normal - 1Hard - 1Master - 1 |
| Craft EXP Multiplier | Whenever a player character or tribesman gains experience from crafting, it will be multiplied by this value. | 4 |
Casual - 2Easy - 1Normal - 1Hard - 1Master - 1 |
| Monster-killing EXP Multiplier | Whenever a player character or tribesman gains experience from killing enemies, it will be multiplied by this value. | 4 |
Casual - 2Easy - 1Normal - 1Hard - 1Master - 1 |
| Other EXP Multiplier | Multiplier on experience gains from sources not covered by other experience multipliers. | 4 |
Casual - 2Easy - 1Normal - 1Hard - 1Master - 1 |
| Stat Points (Default, Characters) | Whenever a starting player character levels up, stat increases are multiplied by this value. | 1 |
Casual - 1Easy - 1Normal - 1Hard - 1Master - 1 |
| Stat Points (Available, Characters) | Whenever a starting player character levels up and gains stat points, the number is multiplied by this value. | 1 |
Casual - 1Easy - 1Normal - 1Hard - 1Master - 1 |
| HP/ATK/DEF Boost (Characters) | Whenever a starting player character levels up, HP/ATK/DEF gains are multiplied by this value. | 1 |
Casual - 1Easy - 1Normal - 1Hard - 1Master - 1 |
| Stat Points (Default, Barbarians) | Whenever a tribesman levels up or spawns, stat increases are multiplied by this value. | 1 |
Casual - 1Easy - 1Normal - 1Hard - 1Master - 1 |
| Stat Points (Available, Barbarians) | Whenever a tribesman levels up or spawns, available stat points are multiplied by this value. | 1 |
Casual - 1Easy - 1Normal - 1Hard - 1Master - 1 |
| HP/ATK/DEF Boost (Barbarians) | Whenever a tribesman levels up or spawns, HP/ATK/DEF gains are multiplied by this value. | 1 |
Casual - 1Easy - 1Normal - 1Hard - 1Master - 1 |
| Stat Points (Default, Animals) | When animals or machines spawn, stat increases are multiplied by this value. | 1 |
Casual - 1Easy - 1Normal - 1Hard - 1Master - 1 |
| Stat Points (Available, Animals) | When animals or machines spawn, available stat points are multiplied by this value. | 1 |
Casual - 1Easy - 1Normal - 1Hard - 1Master - 1 |
| HP/ATK/DEF Boost (Animals) | When animals or machines spawn, HP/ATK/DEF gains are multiplied by this value. | 1 |
Casual - 1Easy - 1Normal - 1Hard - 1Master - 1 |
| Kill EXP Sharing Coefficient | When a player gains EXP from kills, nearby tribe members receive a portion based on this value. | 0.8 |
Casual - 0.4Easy - 0.2Normal - 0.2Hard - 0.2Master - 0.2 |
| Max Awareness Strength | The maximum awareness level players can reach. | 60 |
Casual - 60Easy - 60Normal - 60Hard - 60Master - 60 |
| Training Ground EXP Multiplier | Multiplier for training ground EXP gain. | 20 |
Casual - 10Easy - 5Normal - 5Hard - 5Master - 5 |
| Deployed Tribesmen EXP Share | EXP sharing coefficient for deployed tribesmen. | 1 |
Casual - 1Easy - 1Normal - 1Hard - 1Master - 1 |
| Followers EXP Share | EXP sharing coefficient for mounts and non-humanoid followers. | 1 |
Casual - 1Easy - 1Normal - 1Hard - 1Master - 1 |
| Elite/Boss Proficiency Coefficient | Controls starting and max proficiency scaling for elites/bosses. | 0 |
Casual - 0Easy - 0Normal - 0.5Hard - 1Master - 1 |
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