Hytale Permissions List Print

  • Hytale, Server Configurations, Permissions List
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This guide will help you learn about the Hytale Permissions List.

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Running a Hytale server isn’t just about hosting; it’s about creating a balanced and enjoyable environment for your players. One of the most important tools for server administrators is the permissions system, which determines what commands, features, and actions each player can access. A Hytale Permissions List serves as the foundation for managing roles and responsibilities. By assigning specific permissions, you can control who can moderate chat, build in protected areas, use special commands, or access administrative tools. This ensures that your server stays organized, secure, and fair for everyone. Whether you’re setting up ranks like Admin, Moderator, and Member, or customizing permissions for unique gameplay experiences, understanding the permissions list is essential. It gives you the flexibility to tailor your server to your community’s needs, whether that means strict moderation, creative freedom, or a mix of both. In this guide, we’ll explore how the Hytale Permissions List works, why it’s important, and how you can configure it to keep your server running smoothly. By the end, you’ll have a clear roadmap for managing permissions effectively and creating a server experience that feels both safe and fun.

 

 

 

Hytale Permissions List

Discover how to set up permissions on your Hytale server with this guide.

 

Command Permission Description
Ambience hytale.ambience.command Manage ambience in worlds
Ambience > Emitter hytale.ambience.command.ambience.emitter Manage ambience emitters in worlds
Ambience > Emitter > Add hytale.ambience.command.ambience.emitter.add Add an ambient emitter entity to this position in the world
Ambience > Setmusic hytale.ambience.command.ambience.setmusic Sets the forced ambient music in the world
Ambience > Clear hytale.ambience.command.ambience.clear Resets all forced ambience settings on the world
Assets hytale.system.command.assets Commands related to assets
Assets > Tags hytale.system.command.assets.tags Display assets with a specific tag
Assets > Duplicates hytape.system.command.assets.duplicates Display a list of all duplicated common assets
Assets > Longest hytale.system.command.assets.longest  
Auth hytale.system.command.auth Manage server authentication
Auth > Status hytale.system.command.auth.status Show current authentication status
Auth > Login hytale.system.command.auth.login Authenticate the server
Auth > Login > Browser hytale.system.command.auth.login.browser Start OAuth2 browser flow (for local servers)
Auth > Login > Device hytale.system.command.auth.login.device Start OAuth2 device flow (for headless/remote servers)
Auth > Select hytale.system.command.auth.select Select a game profile when multiple are available
Auth > Login hytale.system.command.auth.logout Clear server credentials
Auth > Cancel hytale.system.command.auth.cancel Cancel active login flow
Auth > Persistence hytale.system.command.auth.persistence View or change credential storage method
Backup hytale.system.command.backup Run a backup of the universe
Ban hytale.accesscontrolmodule.command.ban Ban a player
Bindings hytale.servermanager.command.bindings  
Block hytale.universe.command.block Block-related commands
Block > Set hytale.universe.command.block.set Set a block
Block > Setticking hytale.universe.command.block.setticking Set block ticking
Block > Get hytale.universe.command.block.get Get a block
Block > Getstate hytale.universe.command.block.getstate Get a blockstate
Block > Row hytale.universe.command.block.row Spawn base blocks match a wildcard in a line from the player's feet in the direction they're facing
Block > Bulk hytale.universe.command.block.bulk Block commands that impact a lot of blocks
Block > Bulk > Find hytale.universe.command.block.bulk.find  
Block > Bulk > Find-Here hytale.universe.command.block.bulk.find-here Find a block around where the player is
Block > Bulk > Replace hytale.universe.command.block.bulk.replace  
Block > Inspectphys hytale.universe.command.block.inspectphys Debug view of blocks that have physics or are deco blocks
Block > Inspectfiller hytale.universe.command.block.inspectfiller Debug view of blocks that have filler data
Block > Inspectrotation hytale.universe.command.block.inspectrotation  
Block > Setstate hytale.universe.command.block.setstate  
Blockselect hytale.universe.command.blockselect Set up the builder tools clipboard with selected blocks for easy testing
Blockset hytale.blocksetmodule.command.blockset List the block sets and contents
Blockspawner hytale.blockspawner.command.blockspawner Commands for working with block spawners
Blockspawner > Set hytale.blockspawner.command.blockspawner.set Sets a BlockSpawner id for a BlockSpawner block the player is looking at
Blockspawner > Get hytale.blockspawner.command.blockspawner.get Gets a BlockSpawner id for a BlockSpawner block the player is looking at
Buildertoolslegend hytale.system.command.buildertoolslegend Show or hide the builder tools legend HUD component
Camshake hytale.camera.command.camshake Commands for manipulating camera effects
Camshake > Damage hytale.camera.command.camshake.damage Adds damage to the target player to test a specific effect or damage source
Camshake > Debug hytale.camera.command.camshake.debug Adds a camera effect to the target player with the provided intensity
Checkpoint hytale.parkour.command.checkpoint Commands related to the parkour system
Checkpoint > Add hytale.parkour.command.checkpoint.add Add a checkpoint
Checkpoint > Remove hytale.parkour.command.checkpoint.remove Remove a checkpoint
Checkpoint > Reset hytale.parkour.command.checkpoint.reset Reset current progress
Chunk hytape.system.command.chunk Commands related to chunks
Chunk > Fixheight hytape.system.command.chunk.fixheight Regenerate chunk lighting
Chunk > Forcetick hytape.system.command.chunk.forcetick Forces all blocks in a chunk to tick
Chunk > Info hytape.system.command.chunk.info Get information about a chunk
Chunk > Lighting hytape.system.command.chunk.lighting Print the lighting info of a chunk to the console
Chunk > Load hytape.system.command.chunk.load Load a chunk in a world
Chunk > Loaded hytape.system.command.chunk.loaded Display loaded chunk information for a player
Chunk > Marksave hytape.system.command.chunk.marksave Mark a chunk to be saved in a world
Chunk > Maxsendrate hytape.system.command.chunk.maxsendrate Set or view chunk send rate settings for a player
Chunk > Regenerate hytape.system.command.chunk.regenerate Regenerate a chunk
Chunk > Resend hytape.system.command.chunk.resend Force resend all chunks to a player
Chunk > Tint hytape.system.command.chunk.tint Tint the chunk the player is standing in
Chunk > Tracker hytape.system.command.chunk.tracker Display chunk tracker information for a player
Chunk > Unload hytape.system.command.chunk.unload Unload a chunk
Clearblocks hytale.buildertools.command.clearblocks Set all blocks in a player's selection to Empty, or all blocks within a specified area
Cleardithistory hytale.buildertools.command.clearedithistory Clear clipboard history
Clearentities hytale.editor.selection.clipboard Remove all entities within the current selection
Commands hytale.system.command.commands Commands related to commands
Commands > Dump hytale.system.command.commands.dump Dump all registered commands to a file
Contractselection hytale.buildertools.command.contractselection Make a selection smaller in all directions, or by the specified amount in a direction
Convertprefabs hytale.system.command.convertprefabs Convert prefabs to the latest format
Copy hytale.editor.selection.clipboard Copy the contents of a selection in the world, starting in the clipboard, to paste
Curesthis hytale.portals.command.cursethis Curses the item held in hand
Cut hytale.editor.selection.clipboard Cut the contents of a selection from the world, storing it in the clipboard to baste
Damage hytale.command.damage.self Damages the player
Debug hytale.debugplugin.command.debug Debug commands
Debug > Shape hytale.debugplugin.command.debug.shape Debug shape commands
Debug > Shape > Sphere hytale.debugplugin.command.debug.shape.sphere Display a debug sphere at the player's position
Debug > Shape > Cube hytale.debugplugin.command.debug.shape.cube Display a debug cube at the player's position
Debug > Shape > Cylinder hytale.debugplugin.command.debug.shape.cylinder Display a debug cylinder at the player's position
Debug > Shape > Cone hytale.debugplugin.command.debug.shape.cone Display a debug cone at the player's position
Debug > Shape > Arrow hytale.debugplugin.command.debug.shape.arrow Display a debug arrow at the player's position
Debug > Shape > Showforce hytale.debugplugin.command.debug.shape.showforce Toggle the display of force debug shapes
Debug > Shape > Clear hytale.debugplugin.command.debug.shape.clear Clear all debug shapes for all players in the world
Debugplayerposition hytale.system.command.debugplayerposition Help with debugging player position (for client desync)
Delete hytale.commandmacro.command.delete Sets the current selection to empty/deletes things
Deselect hytale.buildertools.command.deselect Clear current selection
Desyncdamage hytale.damagemodule.command.desyncdamage Toggle desync damage mode for testing purposes
Droplist hytale.assetmodule.command.droplist Simulate the drops for a given droplist
Echo hytale.commandmacro.command.echo Echoes the text input to the user
Editlilne hytale.buildertools.command.editline Draw a line of blocks between two points
Editprefab hytale.buildertools.command.editprefab Commands for editing prefabs and creating new ones
Editprefab > Exit hytale.buildertools.command.editprefab.exit Exit the prefab editing world, losing any unsaved changes
Editprefab > Load hytale.buildertools.command.editprefab.load Create an empty world and paste a prefab in it to begin editing
Editprefab > New hytale.buildertools.command.editprefab.new Create an empty world to build a new prefab from the ground up
Editprefab > Select hytale.buildertools.command.editprefab.select Select the pre-existing area of the prefab that the player is looking at within 200 blocks
Editprefab > Save hytale.buildertools.command.editprefab.save Save the prefab using the existing area or the currently selected area, also executing any cleanup tasks
Editprefab > Saveui hytale.buildertools.command.editprefab.saveui Open the save UI to configure and save prefabs in the edit session
Editprefab > Kill hytale.buildertools.command.editprefab.kill Despawn all entities in the currently selected prefab
Editprefab > Saveas hytale.buildertools.command.editprefab.saveas Save a selected prefab into a different file
Editprefab > Setbox hytale.buildertools.command.editprefab.setbox Set the bounding box of the currently selected prefab
Editprefab > Info hytale.buildertools.command.editprefab.info Gives general information about the prefab selected
Editprefab > Tp hytale.buildertools.command.editprefab.tp Open the teleport UI to teleport to a loaded prefab in the edit session
Editprefab > Modified hytale.buildertools.command.editprefab.modified List all modified prefabs with unsaved changes
Emote hytale.cosmeticsmodule.command.emote Play an emote
Entity hytale.system.command.entity Prefix for entity-related commands
Entity > Clone hytale.system.command.entity.clone Clone specified entity
Entity > Remove hytale.system.command.entity.remove Remove an entity
Entity > Dump hytale.system.command.entity.dump Dump the saved data for an entity
Entity > Clean hytale.system.command.entity.clean Remove all entities
Entity > Lod hytale.system.command.entity.lod Set the entity level of detail ratio
Entity > Tracker hytale.system.command.entity.tracker Display player entity tracker information
Entity > Resend hytale.system.command.entity.resend Resend all tracked entities to a player
Entity > Nameplate hytale.system.command.entity.nameplate Modify an entity's Nameplate component
Entity > Stats hytale.system.command.entity.stats Prefix for entity stat operation commands
Entity > Stats > Dump hytale.system.command.entity.stats.dump Dump all statistics of an entity
Entity > Stats > Get hytale.system.command.entity.stats.get Retrieve the value of a specified stat on an entity
Entity > Stats > Set hytale.system.command.entity.stats.set Set the value of a specified stat on an entity to a specified value
Entity > Stats > Settomax hytale.system.command.entity.stats.settomax Set a stat to its max value
Entity > Stats > Reset hytale.system.command.entity.stats.reset Reset the value of a specified stat on an entity to its initial value
Entity > Stats > Add hytale.system.command.entity.stats.add Increment (or decrement if negative) the value of a specified stat on an entity
Entity > Snapshot hytale.system.command.entity.snapshot Commands related to entity snapshots
Entity > Snapshot > Length hytale.system.command.entity.snapshot.length Set the length of the snapshot history
Entity > Snapshot > History hytale.system.command.entity.snapshot.history Prints snapshot history
Entity > Effect hytale.system.command.entity.effect Apply an effect to the specified entities
Entity > Interactable hytale.system.command.entity.interactable Enable or disable the Interactable component on selected entities
Entity > Intangible hytale.system.command.entity.intangible Add or remove the Intangible component on selected entities
Entity > Invulnerable hytale.system.command.entity.invulnerable Add or remove the Invulnerable component on selected entities
Entity > Hidefromadventureplayers hytale.system.command.entity.hidefromadventureplayers Hide selected entities from adventure mode players
Entity > Count hytale.system.command.entity.count Print the entity count in the world
Environment hytale.buildertools.command.environment Sets the environment in the selected area
Eventtitle hytale.system.command.eventtitle Show an event title to all players on the server (for testing purposes)
Expand hytale.buildertools.command.expand Expand a selection in all directions, or by the specified amount in a direction
Extendface hytale.buildertools.command.extendface Extend the target face
Fillblocks hytale.buildertools.command.fillblocks Fill all air within a selection with the specified block types
Fillsignature<

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