Tutorial on Adding Custom Player Loadouts in DayZ Standalone Print

  • DayZ, Dayz Standalone, Player Loadouts, Configuration, Configure Loadouts, Loadouts
  • 3

This guide will show you how to setup a custom player loadouts for DayZ standalone. This requires basic scripting knowledge and is considered modding.
If you want us to do this for you we offer a paid service.
Firstly, access the Citadel Servers Game Panel
Once there proceed to file manager,
Your server's settings are typically found inside /instance/ locate and navigate to this folder,
you will then see various files including cfgweather.xml


Setting up a custom loadout

Before we proceed with setting up custom loadouts. You will want to first head to the following area for the classnames: https://github.com/ravmustang/DayZ_SA_ClassName_Dump

To start, Access the Citadel Servers Game Panel

1.Stop your server by clicking "stop" inside the game panel
2. Log into your FTP client, using an editor program locally is recommended to maintain correct syntax but you can also use the file manager in the game panel.
3. Head into the following directory: /mpmissions/dayzOffline.chernarusplus
4. If using FTP, use a file editor with syntax editing like Notepad++ to edit the init.c file within the above directory or edit the file inside file manager.
  • Look for the following area:
			override void StartingEquipSetup(PlayerBase player, bool clothesChosen)

		EntityAI item = player.GetInventory().CreateInInventory(topsMissionArray.GetRandomElement());
		EntityAI item2 = player.GetInventory().CreateInInventory(pantsArray.GetRandomElement());
		EntityAI item3 = player.GetInventory().CreateInInventory(shoesArray.GetRandomElement());
		EntityAI itemTop;
		EntityAI itemEnt;
		ItemBase itemBs;
		float rand;

		itemTop = player.FindAttachmentBySlotName("Body");

		if ( itemTop )
			itemEnt = itemTop.GetInventory().CreateInInventory("Rag");
			if ( Class.CastTo(itemBs, itemEnt ) )


			itemEnt = player.GetInventory().CreateInInventory("MP5K");
			itemBs = ItemBase.Cast(itemEnt);
			itemEnt = itemTop.GetInventory().CreateInInventory("RoadFlare");

			itemEnt = itemTop.GetInventory().CreateInInventory("CombatKnife");
			itemEnt = player.GetInventory().CreateInInventory("AssaultBag_Green");
			itemBs = ItemBase.Cast(itemEnt);

		rand = Math.RandomFloatInclusive(0.0, 1.0);
		if ( rand < 0.25 )
			itemEnt = player.GetInventory().CreateInInventory("SodaCan_Cola");
		else if ( rand > 0.75 )
			itemEnt = player.GetInventory().CreateInInventory("SodaCan_Spite");
			itemEnt = player.GetInventory().CreateInInventory("SodaCan_Pipsi");


		rand = Math.RandomFloatInclusive(0.0, 1.0);
		if ( rand < 0.35 )
			itemEnt = player.GetInventory().CreateInInventory("Apple");
		else if ( rand > 0.65 )
			itemEnt = player.GetInventory().CreateInInventory("Pear");
			itemEnt = player.GetInventory().CreateInInventory("Plum");

5. From there you will want to grab the new classnames from the link listed at the top of the page. Simply change the

current list out with the new items you wish to have or copy the code line and create a new item to add onto the list.

Do note however that the inventory can only hold so much.

 itemEnt = itemTop.GetInventory().CreateInInventory("Battery9V");

6. Once you have made your edits simply save and re upload to the FTP client.
7. Start your DayZ Standalone server and join the server once it's fully started ( Can take up to 10m)
  • Do note that you will only get these items when starting a fresh character

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