VRAGE 2

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VRAGE

Keen Software House developed and utilizes a video game engine called VRAGE. VRAGE stands for "volumetric rage" and/or "voxel rage".<ref>http://www.keenswh.com/vrage.html</ref>

The first iteration of VRAGE, VRAGE 1.0, was built and tailored specifically for Miner Wars 2081 and the game's need for destructible voxel terrain and an open-world. With the open source release in 2013 of Miner Wars 2081, the VRAGE 1.0 engine was also open sourced, under a restrictive commercial license.<ref name="2081github" /> The second iteration of the engine, VRAGE 2.0 is currently in development and powers the studio's latest games, Space Engineers and Medieval Engineers.

VRAGE 2.0's core feature is volumetricity within the environment. Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity and can be assembled, disassembled, deformed and destroyed. Due to Medieval Engineers development, VRAGE received a fresh upgrade: structural integrity and DirectX 11 rendering.