Real Virtuality 4
As the next evolution of the ARMA series' backbone, the Real Virtuality 4 engine brings with it a host of changes and improvements that bring ARMA 3 into the new generation. with significant improvements to animations and sounds, combined with the introduction of DirectX 11 and PhysX, the battlefields of ARMA have never felt more real. DirectX 11
Arma 3 moves full steam ahead into the next generation of gaming with the inclusion of DirectX 11, allowing for a host of visual improvements that complement the beautiful Mediterranean landscapes of The Republic of Altis and Stratis, above and below the sea. But alongside visual improvements comes performance improvements, allowing for vastly improved rendering techniques that allow for largest battlefields ever seen in the Arma series. PhysX
Arma 3 has focused intensely on improvements to the handling of animations. The introduction of Combat Pace, a special movement pace designed for faster responses in close quarter combat, and Adjusted Stances, which allow you to get behind and peer over cover better than ever, combined with various other improvements, has created the smoothest and most intuitive control experience the Arma series has seen.