Adding mods to your Arma 3 game server
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This articles aims to guide you on how to install custom mods onto your Arma 3 server with us at Citadel Servers.
Note: Make sure that the mods you have, are for ARMA 3, and are for the latest version of Arma 3\compatible with it.
Upload the .zip or .rar to the ROOT Gamefolder (The main folder), so that you'll have all of the regular folders
Then the @[MODNAMEHERE], if this mod contains .dll files, we may need to upload it for you,
we are more than happy to install files you are unable to upload yourself.
Login to your client panel, and place in a ticket with Game Support, and we'll get back to you as fast as possible.
If you have uploaded the map\mod, and had no errors extracting it, you'll want to go to CommandLine Manager, to create\edot your custom commandline, and add the name of the mod exactly like it's in the root directory, e.g: "@CBA_A3".
If you're adding multiple mods, the commandline will be as follows: "@CBA_A3;@Mod1;@mod2".
This is typically all you have to do for a mod to work, unless otherwise stated in the mod installation instructions.
If you're having issues after this, please contact Game Support.
we are more than happy to install files you are unable to upload yourself.
Login to your client panel, and place in a ticket with Game Support, and we'll get back to you as fast as possible.
If you have uploaded the map\mod, and had no errors extracting it, you'll want to go to CommandLine Manager, to create\edot your custom commandline, and add the name of the mod exactly like it's in the root directory, e.g: "@CBA_A3".
If you're adding multiple mods, the commandline will be as follows: "@CBA_A3;@Mod1;@mod2".
This is typically all you have to do for a mod to work, unless otherwise stated in the mod installation instructions.
If you're having issues after this, please contact Game Support.