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	<title>Rockstar Games - Revision history</title>
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		<title>Alvin singco s: Created page with &quot;{{short description|Video game publisher}} {{pp-vandalism|small=yes}} {{Use American English|date=June 2018}} {{Use mdy dates|date=June 2018}} {{Infobox company | name = Rocks...&quot;</title>
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		<updated>2019-08-08T17:52:56Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{short description|Video game publisher}} {{pp-vandalism|small=yes}} {{Use American English|date=June 2018}} {{Use mdy dates|date=June 2018}} {{Infobox company | name = Rocks...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{short description|Video game publisher}}&lt;br /&gt;
{{pp-vandalism|small=yes}}&lt;br /&gt;
{{Use American English|date=June 2018}}&lt;br /&gt;
{{Use mdy dates|date=June 2018}}&lt;br /&gt;
{{Infobox company&lt;br /&gt;
| name = Rockstar Games, Inc.&lt;br /&gt;
| logo = Rockstar Games Logo.svg&lt;br /&gt;
| type = [[Subsidiary]]&lt;br /&gt;
| industry = [[Video game industry]]&lt;br /&gt;
| predecessor = BMG Interactive&lt;br /&gt;
| founded = {{Start date and age|1998|12}}&lt;br /&gt;
| founders = {{Unbulleted list|[[Sam Houser]]|[[Dan Houser]]|Terry Donovan|Jamie King}}&lt;br /&gt;
| hq_location_city = [[New York City]], [[New York (state)|New York]]&lt;br /&gt;
| hq_location_country = U.S.&lt;br /&gt;
| key_people = {{Unbulleted list|Sam Houser ([[President (corporate title)|president]])|Dan Houser (vice-president for creative)}}&lt;br /&gt;
| products = {{Unbulleted list&lt;br /&gt;
| ''[[Bully (video game)|Bully]]''&lt;br /&gt;
| ''[[Grand Theft Auto]]'' series&lt;br /&gt;
| ''[[L.A. Noire]]''&lt;br /&gt;
| ''[[Manhunt (video game series)|Manhunt]]'' series&lt;br /&gt;
| ''[[Max Payne]]'' series&lt;br /&gt;
| ''[[Midnight Club]]'' series&lt;br /&gt;
| ''[[Red Dead]]'' series&lt;br /&gt;
| ''[[The Warriors (video game)|The Warriors]]''&lt;br /&gt;
}}&lt;br /&gt;
| num_employees = 2,000+&amp;lt;ref&amp;gt;{{cite web |url=https://www.gamesindustry.biz/articles/2018-10-26-houser-brothers-expected-to-receive-bulk-of-usd538m-red-dead-royalties |title=Analyst expects Houser brothers to receive bulk of $538m Red Dead royalties |first=James |last=Batchelor |date=October 26, 2018 |website=[[GamesIndustry.biz]] |access-date=October 26, 2018 |archive-url=https://web.archive.org/web/20181026172601/https://www.gamesindustry.biz/articles/2018-10-26-houser-brothers-expected-to-receive-bulk-of-usd538m-red-dead-royalties |archive-date=October 26, 2018 |dead-url=no |df=mdy-all }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| num_employees_year = 2018&lt;br /&gt;
| parent = [[Take-Two Interactive]]&lt;br /&gt;
| subsid = See {{section link||Subsidiaries}}&lt;br /&gt;
| website = {{URL|https://www.rockstargames.com/|rockstargames.com}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Rockstar Games, Inc.''' is an American [[video game publisher]] based in [[New York City]]. The company was established in December 1998 as a subsidiary of [[Take-Two Interactive]], and as successor to BMG Interactive, a dormant video game publisher of which Take-Two had previously acquired the assets. Founding members of the company were [[Sam Houser|Sam]] and [[Dan Houser]], Terry Donovan and Jamie King, who worked for Take-Two at the time, and of which the Houser brothers were previously executives at BMG Interactive. Co-founders Sam and Dan Houser head the studio as [[President (corporate title)|president]] and vice-president for creative, respectively.&amp;lt;ref name=&amp;quot;vulture&amp;quot;&amp;gt;{{cite web |url=http://www.vulture.com/2018/10/the-making-of-rockstar-games-red-dead-redemption-2.html |title=How the West Was Digitized: The making of Rockstar Games' ''Red Dead Redemption 2'' |first=Harold |last=Goldberg |date=October 14, 2018 |website=[[Vulture (magazine)|Vulture]] |access-date=October 16, 2018 |archive-url=https://web.archive.org/web/20181017150109/http://www.vulture.com/2018/10/the-making-of-rockstar-games-red-dead-redemption-2.html |archive-date=October 17, 2018 |dead-url=no |df=mdy-all }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since 1999, several companies acquired by or established under Take-Two have become part of Rockstar Games, such as [[Rockstar Canada]] (later renamed Rockstar Toronto) becoming the first one in 1999, and [[Rockstar India]] the most recent in 2016. All companies organized under Rockstar Games bear the &amp;quot;Rockstar&amp;quot; name and logo. In this context, Rockstar Games is sometimes also referred to as Rockstar New York, Rockstar NY or Rockstar NYC. Rockstar Games also sports a [[motion capture]] studio in [[Bethpage, New York]].&amp;lt;ref name=&amp;quot;vulture&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rockstar Games predominantly publishes games in the [[Action-adventure game|action-adventure]] genre, while [[racing game]]s also saw success for the company. One of such action-adventure game franchises is ''[[Grand Theft Auto]]'', which Rockstar Games took over from BMG Interactive, which published [[Grand Theft Auto (video game)|the series' original 1997 entry]]. The most recent game in the series, ''[[Grand Theft Auto V]]'', has shipped over 110 million copies since its release in September 2013, making it one of the [[best-selling video games of all time]]. Other popular franchises published by Rockstar Games are ''[[Red Dead]]'', ''[[Midnight Club]]'', ''[[Max Payne]]'' and ''[[Manhunt (video game series)|Manhunt]]''.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
In May 1998, [[Take-Two Interactive]] acquired the assets of dormant British [[video game publisher]] BMG Interactive from its parent, BMG Entertainment (in turn a [[Bertelsmann]] subsidiary), in exchange for 1.85 million shares, around 16% of the company's [[common stock]].&amp;lt;ref&amp;gt;{{cite web|url=https://www.telecompaper.com/news/bmg-interactive-acquired-by-taketwo-interactive--132878|title=BMG INTERACTIVE ACQUIRED BY TAKE-TWO INTERACTIVE|author=|date=|website=www.telecompaper.com|access-date=December 10, 2017|archive-url=https://web.archive.org/web/20170908070006/https://www.telecompaper.com/news/bmg-interactive-acquired-by-taketwo-interactive--132878|archive-date=September 8, 2017|dead-url=no|df=mdy-all}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|url=https://www.gamespot.com/articles/take-2-takes-bmg/1100-2462930/|title=Take 2 Takes BMG|first=Chris|last=Johnston|date=April 28, 2000|website=gamespot.com|access-date=December 10, 2017|archive-url=https://web.archive.org/web/20171211053328/https://www.gamespot.com/articles/take-2-takes-bmg/1100-2462930/|archive-date=December 11, 2017|dead-url=no|df=mdy-all}}&amp;lt;/ref&amp;gt; Through the acquisition, Take-Two Interactive gained rights to BMG Interactive-owned [[intellectual properties]], including ''[[Grand Theft Auto (video game)|Grand Theft Auto]]'' and the upcoming ''[[Space Station Silicon Valley]]''.&amp;lt;ref name=&amp;quot;Design Museum&amp;quot;&amp;gt;{{cite web |url=http://design.designmuseum.org/design/rockstar-games.html |title=ROCKSTAR GAMES: Multimedia Designers |website=[[Design Museum]] |accessdate=January 22, 2017 |deadurl=yes |archiveurl=https://web.archive.org/web/20160927090953/http://design.designmuseum.org/design/rockstar-games.html |archivedate=September 27, 2016 |df=mdy-all }}&amp;lt;/ref&amp;gt; BMG Interactive executives [[Sam Houser]], [[Dan Houser]] and Jamie King, as well as Terry Donovan of BMG Entertainment-owned record label [[Arista Records]], subsequently moved to [[New York City]] to work for Take-Two Interactive.&amp;lt;ref name=&amp;quot;Design Museum&amp;quot; /&amp;gt; In December 1998, the Houser brothers, Donovan and King established Rockstar Games as a [[subsidiary]] of Take-Two Interactive, acting as the company's high-end publishing label.&amp;lt;ref name=&amp;quot;Design Museum&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;{{cite web |url=http://www.develop-online.net/analysis/sam-houser-his-story/0116226 |title=Sam Houser: His-Story |website=[[Develop (magazine)|Develop]] |date=August 15, 2008 |accessdate=March 17, 2016 |deadurl=no |archiveurl=https://web.archive.org/web/20161220065823/http://www.develop-online.net/analysis/sam-houser-his-story/0116226 |archivedate=December 20, 2016 |df=mdy-all}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web |url=https://www.gamespot.com/articles/gta-rockstar-co-founding-brothers-squeeze-into-britain-s-1-000-richest-people-list-with-ps90-million/1100-6419714/ |title=GTA, Rockstar co-founding brothers squeeze into Britain's 1,000 richest people list with £90 million |website=[[GameSpot]] |deadurl=no |archiveurl=https://web.archive.org/web/20170710051025/https://www.gamespot.com/articles/gta-rockstar-co-founding-brothers-squeeze-into-britain-s-1-000-richest-people-list-with-ps90-million/1100-6419714/ |archivedate=July 10, 2017 |df=mdy-all}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web |url=http://www.playboy.com/articles/grand-theft-auto-sam-houser-interview |title=Archived copy |access-date=September 10, 2017 |archive-url=https://web.archive.org/web/20170911102025/http://www.playboy.com/articles/grand-theft-auto-sam-houser-interview |archive-date=September 11, 2017 |dead-url=no |df=mdy-all }}&amp;lt;/ref&amp;gt; The formation was formally announced on January 22, 1999.&amp;lt;ref&amp;gt;{{cite web |url=http://www.take2games.com/public/news/article.jhtml?articleid=30 |title=Press Release 1/22/99 |website=[[Take-Two Interactive]] |archiveurl=https://web.archive.org/web/20000604162456/http://www.take2games.com/public/news/article.jhtml?articleid=30 |archivedate=June 4, 2000 |deadurl=yes}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In January 2007, Take-Two Interactive announced that Donovan, until then [[managing director]] for Rockstar Games, left the company following a four-month leave of absence.&amp;lt;ref&amp;gt;{{cite web |url=https://www.gamespot.com/articles/terry-donovan-leaves-rockstar/1100-6164173/ |title=Terry Donovan leaves Rockstar |last=Sinclair |first=Brendan |website=[[GameSpot]] |date=January 12, 2007 |accessdate=February 14, 2016 |deadurl=no |archiveurl=https://web.archive.org/web/20160416061844/http://www.gamespot.com/articles/terry-donovan-leaves-rockstar/1100-6164173/ |archivedate=April 16, 2016 |df=mdy-all}}&amp;lt;/ref&amp;gt; He was succeeded by Gary Dale, who became [[chief operating officer]].&amp;lt;ref&amp;gt;{{cite web |url=https://www.gamespot.com/articles/capcom-exec-leaves-to-join-rockstar/1100-6163690/ |title=Capcom exec leaves to join Rockstar |website=[[GameSpot]] |deadurl=no |archiveurl=https://web.archive.org/web/20170622090841/https://www.gamespot.com/articles/capcom-exec-leaves-to-join-rockstar/1100-6163690/ |archivedate=June 22, 2017 |df=mdy-all}}&amp;lt;/ref&amp;gt; Dale previously worked with the Houser brothers and King at BMG Interactive, but left the company when it was acquired by Take-Two Interactive, and joined [[Capcom]]'s European operations as managing director in 2003.&amp;lt;ref&amp;gt;{{cite web|url=http://www.escapistmagazine.com/news/view/67318-Rockstar-Hires-New-COO|title=Rockstar Hires New COO - The Escapist|author=|date=|website=www.escapistmagazine.com|access-date=January 2, 2018|archive-url=https://web.archive.org/web/20180103072606/http://www.escapistmagazine.com/news/view/67318-Rockstar-Hires-New-COO|archive-date=January 3, 2018|dead-url=no|df=mdy-all}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|url=https://www.hollywoodreporter.com/news/dale-drives-back-rockstar-as-127071|title=Dale drives back to Rockstar as COO|author=|date=|website=The Hollywood Reporter|access-date=January 2, 2018|archive-url=https://web.archive.org/web/20180103072534/https://www.hollywoodreporter.com/news/dale-drives-back-rockstar-as-127071|archive-date=January 3, 2018|dead-url=no|df=mdy-all}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As of February 2014, Rockstar Games titles have shipped more than 250 million copies,&amp;lt;ref&amp;gt;{{cite web |url=https://www.gamespot.com/articles/rockstar-titles-have-now-shipped-250-million-copies-to-date/1100-6417508/ |title=Rockstar titles have now shipped 250 million copies to date |date=February 4, 2014 |website=[[GameSpot]] |accessdate=February 7, 2014 |deadurl=no |archiveurl=https://web.archive.org/web/20140207111044/http://www.gamespot.com/articles/rockstar-titles-have-now-shipped-250-million-copies-to-date/1100-6417508/ |archivedate=February 7, 2014 |df=mdy-all}}&amp;lt;/ref&amp;gt; the largest franchise being the ''[[Grand Theft Auto]]'' series, which alone has shipments of at least 250 million as of November 2016.&amp;lt;ref&amp;gt;{{cite web |url=http://www.ibtimes.co.uk/grand-theft-auto-life-time-sales-hits-250-million-gta-5-gta-online-ships-70-million-units-1589687 |title=Grand Theft Auto life-time sales hit 250 million, GTA 5 and GTA Online ships 70 million units |last=Cragg |first=Oliver |date=November 3, 2016 |website=[[International Business Times]] |accessdate=February 6, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170207112809/http://www.ibtimes.co.uk/grand-theft-auto-life-time-sales-hits-250-million-gta-5-gta-online-ships-70-million-units-1589687 |archivedate=February 7, 2017 |df=mdy-all}}&amp;lt;/ref&amp;gt; ''[[Grand Theft Auto V]]'' shipped the highest number of units within the series' and the company's history, with over 110 million copies, becoming one of the [[List of best-selling video games|bestselling video games of all time]].&amp;lt;ref&amp;gt;{{cite web |last=Valentine |first=Rebekah |title=Grand Theft Auto V has sold 110m copies|url=https://www.gamesindustry.biz/articles/2019-05-13-grand-theft-auto-v-has-sold-110m-copies |archiveurl=https://web.archive.org/web/20190513223725/https://www.gamesindustry.biz/articles/2019-05-13-grand-theft-auto-v-has-sold-110m-copies|archivedate=May 13, 2019|deadurl=no|website=[[Gamesindustry.biz]] |date=May 13, 2019 |accessdate=May 14, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the [[British Academy Video Games Awards]] in March 2014, Rockstar Games was honored with the [[BAFTA Academy Fellowship Award]] for &amp;quot;creating intricately layered interactive worlds that have kept the company at the forefront of the gaming industry for over a decade, both critically and commercially&amp;quot;.&amp;lt;ref&amp;gt;{{cite web|url=https://www.bbc.com/news/technology-26417488|title=Bafta fellowship for Rockstar Games|author=|date=March 3, 2014|publisher=|via=www.bbc.com|access-date=July 21, 2018|archive-url=https://web.archive.org/web/20180111101212/http://www.bbc.com/news/technology-26417488|archive-date=January 11, 2018|dead-url=no|df=mdy-all}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|url=https://www.polygon.com/2014/3/3/5465544/rockstar-games-bafta-fellowship-gta|title=Rockstar Games to receive BAFTA Fellowship award|first=Dave|last=Tach|date=March 3, 2014|website=Polygon|access-date=January 2, 2018|archive-url=https://web.archive.org/web/20180103072551/https://www.polygon.com/2014/3/3/5465544/rockstar-games-bafta-fellowship-gta|archive-date=January 3, 2018|dead-url=no|df=mdy-all}}&amp;lt;/ref&amp;gt; Jennifer Kolbe, who started at the front desk of Take-Two, acts as Rockstar Games' head of publishing and oversees all development studios.&amp;lt;ref name=&amp;quot;vulture&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;kotaku&amp;quot;&amp;gt;{{cite web |url=https://kotaku.com/inside-rockstar-games-culture-of-crunch-1829936466 |title=Inside Rockstar Games' Culture Of Crunch |first=Jason |last=Schreier |date=October 23, 2018 |website=[[Kotaku]] |access-date=October 24, 2018 |archive-url=https://web.archive.org/web/20181024094359/https://kotaku.com/inside-rockstar-games-culture-of-crunch-1829936466 |archive-date=October 24, 2018 |dead-url=no |df=mdy-all }}&amp;lt;/ref&amp;gt; Simon Ramsey is the company's head of PR and communications.&amp;lt;ref name=&amp;quot;kotaku&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In May 2019, Rockstar Games announced that they had acquired [[Dhruva Interactive]] from [[Starbreeze Studios]] for $7.9 million, with the sale expecting to finalize by the first half of 2019. The company will operate alongside [[Rockstar India]], which will add an additional 320 employees to the studio.&amp;lt;ref&amp;gt;{{cite web |url=https://www.gamesindustry.biz/articles/2019-05-13-rockstar-acquires-dhruva-from-starbreeze-for-usd7-9m |title=Rockstar acquires Dhruva Interactive from Starbreeze for $7.9m |first=Rebekah |last=Valentine |date=May 13, 2019 |accessdate=May 13, 2019 |work=[[gamesindustry.biz]] |archive-url=https://web.archive.org/web/20190513194338/https://www.gamesindustry.biz/articles/2019-05-13-rockstar-acquires-dhruva-from-starbreeze-for-usd7-9m |archive-date=May 13, 2019 |dead-url=no |df=mdy-all }}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Company philosophy ==&lt;br /&gt;
In October 2011, Dan Houser told ''[[Famitsu]]'' that Rockstar Games was intentionally avoiding developing games in the [[first-person shooter]] genre, because &amp;quot;it is in our [[DNA]] to avoid doing what other companies are doing [...] the goalpoint of Rockstar is to have the players really feel what we're trying to do.&amp;quot;&amp;lt;ref&amp;gt;{{cite web|url=http://www.escapistmagazine.com/news/view/113855-Rockstar-Make-Good-Games-and-the-Money-Will-Follow|title=Rockstar: Make Good Games and the Money Will Follow - The Escapist|author=|date=|website=www.escapistmagazine.com|access-date=January 2, 2018|archive-url=https://web.archive.org/web/20180103072638/http://www.escapistmagazine.com/news/view/113855-Rockstar-Make-Good-Games-and-the-Money-Will-Follow|archive-date=January 3, 2018|dead-url=no|df=mdy-all}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|url=https://gamerant.com/rockstar-games-avoiding-first-person-shooters/|title=Rockstar Games Purposefully Avoiding First Person Shooters|author=|date=October 27, 2011|website=Game Rant|access-date=March 11, 2019|archive-url=https://web.archive.org/web/20180907144705/https://gamerant.com/rockstar-games-avoiding-first-person-shooters/|archive-date=September 7, 2018|dead-url=no|df=mdy-all}}&amp;lt;/ref&amp;gt; Houser went on to say &amp;quot;Our games up to now have been different from any genre that existed at the time; we made new genres by ourselves with games like the ''GTA'' series. We didn't rely on testimonials in a business textbook to do what we've done. [...] If we make the sort of games we want to play, then we believe people are going to buy them.&amp;quot;&amp;lt;ref&amp;gt;{{cite web|url=https://www.playstationlifestyle.net/2011/10/26/rockstar-assures-gamers-that-the-studios-priority-is-doing-new-things/|title=Rockstar Assures Gamers that the Studio's Priority is &amp;quot;Doing New Things&amp;quot;|author=|date=October 26, 2011|website=PlayStation LifeStyle|access-date=March 11, 2019|archive-url=https://web.archive.org/web/20180816110123/http://www.playstationlifestyle.net/2011/10/26/rockstar-assures-gamers-that-the-studios-priority-is-doing-new-things/|archive-date=August 16, 2018|dead-url=no|df=mdy-all}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The company has been involved with charitable work ranging from supporting [[Movember]], offering appearances in games as a raffle prize, and charity [[live streams]].&amp;lt;ref&amp;gt;{{cite web |url=http://www.eurogamer.net/articles/rockstar-sponsors-movember-charity |title=Rockstar sponsors Movember charity |last=Purchese |first=Robert |date=October 26, 2009 |website=[[Eurogamer]] |accessdate=February 3, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170204085340/http://www.eurogamer.net/articles/rockstar-sponsors-movember-charity |archivedate=February 4, 2017 |df=mdy-all}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web |url=http://www.gamesindustry.biz/articles/rockstar-offers-game-appearance-prize-for-charity |title=Rockstar offers game appearance prize for charity |newspaper=[[GamesIndustry.biz]] |accessdate=February 3, 2017 |deadurl=no |archiveurl=https://web.archive.org/web/20170204090542/http://www.gamesindustry.biz/articles/rockstar-offers-game-appearance-prize-for-charity |archivedate=February 4, 2017 |df=mdy-all}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Games published ==&lt;br /&gt;
{{Main|List of games by Rockstar Games}}&lt;br /&gt;
&lt;br /&gt;
== Films produced ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Title&lt;br /&gt;
! Genre&lt;br /&gt;
|-&lt;br /&gt;
| 1999&lt;br /&gt;
| ''[[GTA 2 – The Movie]]''&lt;br /&gt;
| Crime drama&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2004&lt;br /&gt;
| ''[[The Football Factory (film)|The Football Factory]]''&lt;br /&gt;
| Drama&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: San Andreas – The Introduction]]''&lt;br /&gt;
| Crime drama&lt;br /&gt;
|-&lt;br /&gt;
| 2005&lt;br /&gt;
| ''[[Sunday Driver (film)|Sunday Driver]]''&lt;br /&gt;
| Documentary&lt;br /&gt;
|-&lt;br /&gt;
| 2010&lt;br /&gt;
| ''[[Red Dead Redemption: The Man from Blackwater]]''&lt;br /&gt;
| Western drama&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Subsidiaries ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Logo&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
! Years&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rockstar India Logo.svg|50px]]&lt;br /&gt;
| Rockstar India&lt;br /&gt;
| [[Bangalore]], India&lt;br /&gt;
| 2016–present&lt;br /&gt;
| Daniel Smith heads the studio as [[general manager]]. The team at [[Dhruva Interactive]] will operate alongside this studio.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rockstar Games Logo.svg|50px]]&lt;br /&gt;
| Rockstar International&lt;br /&gt;
| [[London]], England&lt;br /&gt;
| 2003–present&lt;br /&gt;
| The international publishing headquarters for Rockstar Games. Located in the same offices as Rockstar London.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rockstar Leeds Logo.svg|50px]]&lt;br /&gt;
| [[Rockstar Leeds]]&lt;br /&gt;
| [[Leeds]], England&lt;br /&gt;
| 2004–present&lt;br /&gt;
| Created ''[[Grand Theft Auto: Chinatown Wars]]'', ''[[Grand Theft Auto: Liberty City Stories|Liberty City Stories]]'' and ''[[Grand Theft Auto: Vice City Stories|Vice City Stories]]''. Also ported ''[[L.A. Noire]]'' to [[Microsoft Windows]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rockstar Lincoln Logo.svg|50px]]&lt;br /&gt;
| [[Rockstar Lincoln]]&lt;br /&gt;
| [[Lincoln, England|Lincoln]], England&lt;br /&gt;
| 2002–present&lt;br /&gt;
| Dedicated quality assurance and localization house for games published by Rockstar Games.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rockstar London Logo.svg|50px]]&lt;br /&gt;
| [[Rockstar London]]&lt;br /&gt;
| London, England&lt;br /&gt;
| 2005–present&lt;br /&gt;
| Completed the development on ''[[Manhunt 2]]'' and ''[[Midnight Club: L.A. Remix]]''. Located in the same offices as Rockstar International.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rockstar New England Logo.svg|50px]]&lt;br /&gt;
| [[Rockstar New England]]&lt;br /&gt;
| [[Ballardvale, Massachusetts|Ballardvale]], [[Massachusetts]], U.S.&lt;br /&gt;
| 2008–present&lt;br /&gt;
| Responsible for ''[[Bully: Scholarship Edition]]''.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rockstar North Logo.svg|50px]]&lt;br /&gt;
| [[Rockstar North]]&lt;br /&gt;
| [[Edinburgh]], Scotland&lt;br /&gt;
| 2002–present&lt;br /&gt;
| Responsible for ''[[Manhunt (video game)|Manhunt]]'' and the ''[[Grand Theft Auto]]'' series.&amp;lt;ref&amp;gt;{{cite web |url=https://www.mcvuk.com/development/inside-rockstar-north-part-2-the-studio |title=Inside Rockstar North – Part 2: The Studio |website= |deadurl=no |archiveurl=https://web.archive.org/web/20180226120747/https://www.mcvuk.com/development/inside-rockstar-north-part-2-the-studio |archivedate=February 26, 2017}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rockstar San Diego Logo.svg|50px]]&lt;br /&gt;
| [[Rockstar San Diego]]&lt;br /&gt;
| [[Carlsbad, California|Carlsbad]], [[California]], U.S.&lt;br /&gt;
| 2002–present&lt;br /&gt;
| Responsible for the ''[[Red Dead]]'', ''[[Smuggler's Run]]'' and ''[[Midnight Club]]'' series. Also houses [[RAGE Technology Group]], an in-house [[game engine]] team that is responsible for the development and maintenance of the [[Rockstar Advanced Game Engine]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rockstar Toronto Logo.svg|50px]]&lt;br /&gt;
| [[Rockstar Toronto]]&lt;br /&gt;
| [[Oakville, Ontario|Oakville]], [[Ontario]], Canada&lt;br /&gt;
| 1999–present&lt;br /&gt;
| Responsible for ''[[The Warriors (video game)|The Warriors]]''. Also developed Microsoft Windows ports for ''[[Grand Theft Auto IV]]'', ''[[Grand Theft Auto: The Lost and Damned|The Lost and Damned]]'', ''[[Grand Theft Auto: The Ballad of Gay Tony|The Ballad of Gay Tony]]'', and ''[[Grand Theft Auto V]]''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Former ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Logo&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
! Years&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rockstar Vancouver Logo.svg|50px]]&lt;br /&gt;
| [[Rockstar Vancouver]]&lt;br /&gt;
| [[Vancouver]], [[British Columbia]], Canada&lt;br /&gt;
| 2002–2012&lt;br /&gt;
| Responsible for ''[[Bully (video game)|Bully]]''. Merged into [[Rockstar Toronto]] in July 2012.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rockstar Vienna Logo.svg|50px]]&lt;br /&gt;
| [[Rockstar Vienna]]&lt;br /&gt;
| [[Vienna]], Austria&lt;br /&gt;
| 2003–2006&lt;br /&gt;
| Porting house with a focus on [[Xbox (console)|Xbox]]. Closed down in May 2006, during the development of ''[[Manhunt 2]]'', which was transferred to [[Rockstar London]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Technology ==&lt;br /&gt;
&lt;br /&gt;
=== RAGE ===&lt;br /&gt;
{{Main|Rockstar Advanced Game Engine}}&lt;br /&gt;
Rockstar Advanced Game Engine (RAGE) is a [[game engine]] developed by the [[Rockstar San Diego]]-internal [[RAGE Technology Group]], created to facilitate game development on the [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], [[Xbox One]], [[Microsoft Windows]], [[OS X]] and [[Wii]] systems.&lt;br /&gt;
&lt;br /&gt;
=== Social Club ===&lt;br /&gt;
{{Main|Rockstar Games Social Club}}&lt;br /&gt;
Rockstar Games Social Club is an online gaming service created by Rockstar Games for [[authentication]] and [[Multiplayer video game|multiplayer]] applications within their games.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.rockstargames.com/}}&lt;br /&gt;
&lt;br /&gt;
{{Rockstar Games}}&lt;br /&gt;
{{Take-Two Interactive}}&lt;br /&gt;
{{BAFTA Academy Fellowship Award}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rockstar Games| ]]&lt;br /&gt;
[[Category:1998 establishments in New York (state)]]&lt;br /&gt;
[[Category:BAFTA fellows]]&lt;br /&gt;
[[Category:Software companies based in New York City]]&lt;br /&gt;
[[Category:Take-Two Interactive divisions and subsidiaries]]&lt;br /&gt;
[[Category:Video game companies established in 1998]]&lt;br /&gt;
[[Category:Video game companies of the United States]]&lt;br /&gt;
[[Category:Video game development companies]]&lt;br /&gt;
[[Category:Video game publishers]]&lt;/div&gt;</summary>
		<author><name>Alvin singco s</name></author>
		
	</entry>
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