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	<title>RAGE - Revision history</title>
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		<title>Alvin singco s: Created page with &quot;{{Redirect|Rage engine|the engine used in id Software's 2011 video game named ''Rage''&lt;!--Italic_type#Italics_within_italics--&gt;|id Tech 5}} {{Use American English|date=Jun...&quot;</title>
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		<updated>2019-08-08T17:55:43Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Redirect|Rage engine|the engine used in id Software&amp;#039;s 2011 video game named &amp;#039;&amp;#039;Rage&amp;#039;&amp;#039;&amp;lt;!--&lt;a href=&quot;/wiki/index.php?title=Italic_type&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Italic type (page does not exist)&quot;&gt;Italic_type#Italics_within_italics&lt;/a&gt;--&amp;gt;|id Tech 5}} {{Use American English|date=Jun...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Redirect|Rage engine|the engine used in id Software's 2011 video game named ''Rage''&amp;lt;!--[[Italic_type#Italics_within_italics]]--&amp;gt;|id Tech 5}}&lt;br /&gt;
{{Use American English|date=June 2018}}&lt;br /&gt;
{{Use mdy dates|date=June 2018}}&lt;br /&gt;
{{Infobox software&lt;br /&gt;
| name = Rockstar Advanced Game Engine&lt;br /&gt;
| logo = Rockstar Advanced Game Engine Logo.svg&lt;br /&gt;
| screenshot = Grand Theft Auto V Los Santos.jpg&lt;br /&gt;
| caption = The city of Los Santos, as seen in ''[[Grand Theft Auto V]]'': The game makes use of RAGE's many graphical features, such as [[depth of field]], high [[draw distance]] and detailed weather effects.&lt;br /&gt;
| developer = RAGE Technology Group ([[Rockstar San Diego]])&lt;br /&gt;
| released = {{Start date and age|2006|05|23}}&lt;br /&gt;
| platform = [[macOS]], [[Microsoft Windows]], [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], [[Xbox One]], [[Wii]]&lt;br /&gt;
| genre = [[Game engine]]&lt;br /&gt;
| license = [[Proprietary software|Proprietary]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Rockstar Advanced Game Engine''' ('''RAGE''') is a [[Proprietary software|proprietary]] [[game engine]] developed by RAGE Technology Group, a [[Division (business)|division]] of [[Rockstar Games]]' [[Rockstar San Diego]] studio. Since its first game, ''[[Rockstar Games Presents Table Tennis]]'' in 2006, the engine has been used by Rockstar Games' internal studios to develop games for [[macOS]], [[Microsoft Windows]], [[PlayStation 3]], [[PlayStation 4]], [[Wii]], [[Xbox 360]] and [[Xbox One]], including ''[[Grand Theft Auto IV]]'', ''[[Red Dead Redemption]]'', ''[[Max Payne 3]]'', ''[[Grand Theft Auto V]]'', and ''[[Red Dead Redemption 2]]''.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[File:RAGE Technology Group Logo.svg|thumb|left|150px|RAGE Technology Group logo]]&lt;br /&gt;
Prior to developing the Rockstar Advanced Game Engine (RAGE), Rockstar Games, and primarily its [[Rockstar North]] studio, mostly used [[Criterion Games]]' [[RenderWare]] engine to develop games for [[Microsoft Windows]], [[PlayStation 2]] and [[Xbox (console)|Xbox]], such as the early [[3D computer graphics|3D]] installments in the ''[[Grand Theft Auto]]'' franchise.&amp;lt;ref&amp;gt;{{cite web |url=http://www.1up.com/previews/liberty-city-stories_5 |title=&amp;quot;This is the game that will put PSP over the top.&amp;quot; |author=1UP Staff |date=September 12, 2005 |website=[[1UP.com]] |accessdate=December 30, 2017 |archiveurl=https://web.archive.org/web/20160526082442/http://www.1up.com/previews/liberty-city-stories_5 |archivedate=May 26, 2016 |deadurl=yes}}&amp;lt;/ref&amp;gt; In 2004, Criterion Games was acquired by [[Electronic Arts]], which led Rockstar Games to switch from RenderWare, and open RAGE Technology Group as a [[Division (business)|division]] of [[Rockstar San Diego]].&amp;lt;ref&amp;gt;{{cite web |url=http://www.gamestar.de/artikel/die-wichtigsten-spiele-engines-hinter-den-hits,3031120,seite2.html |title=Seite 2: Die wichtigsten Spiele-Engines – Hinter den Hits |trans-title=Page 2: The Most Important Game Engines – Behind the Hits |first=Patrick |last=Mittler |date=December 26, 2013 |website=[[GameStar]] |language=de |accessdate=December 30, 2017}}&amp;lt;/ref&amp;gt; RAGE Technology Group started developing what would later become RAGE, based on Rockstar San Diego's previous Angel Game Engine (AGE).&amp;lt;ref&amp;gt;{{cite web |url=http://www.1up.com/previews/grand-theft-auto-iv_3 |title=Rockstar explains the tech behind GTA4, with new screens. |author=1UP Staff |date=April 23, 2008 |website=[[1UP.com]] |accessdate=December 30, 2017 |archiveurl=https://web.archive.org/web/20161009160657/http://www.1up.com/previews/grand-theft-auto-iv_3 |archivedate=October 9, 2016 |deadurl=yes}}&amp;lt;/ref&amp;gt; The first game to use the engine was Rockstar San Diego's ''[[Rockstar Games Presents Table Tennis]]'', first released for [[Xbox 360]] on May 23, 2006.&amp;lt;ref&amp;gt;{{cite web |url=https://kotaku.com/that-time-rockstar-made-a-table-tennis-game-1750981913 |title=That Time Rockstar Made A Table Tennis Game |first=Patrick |last=Klepek |date=January 4, 2016 |website=[[Kotaku]] |accessdate=December 30, 2017}}&amp;lt;/ref&amp;gt; Since 2007, RAGE integrates the third-party [[middleware]] components [[Euphoria (software)|Euphoria]]&amp;lt;ref&amp;gt;{{cite web |url=http://www.eurogamer.net/articles/2017-02-12-one-thing-about-gta4-has-never-been-bettered |title=Nine years later, one feature in GTA4 has never been bettered – here's its story |first=Kirk |last=McKeand |date=February 12, 2017 |publisher= |accessdate=March 13, 2018}}&amp;lt;/ref&amp;gt; and [[Bullet (software)|Bullet]], as character animation engine and physics engine, respectively.&amp;lt;ref&amp;gt;{{cite web |url=https://www.wired.com/2007/02/rockstar_fills_/ |title=Rockstar Fills its Games With Euphoria |first=Susan |last=Arendt |date=February 28, 2007 |website=[[Wired (magazine)|Wired]] |accessdate=December 30, 2017}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web |url=https://www.bit-tech.net/reviews/tech/graphics/amd-manju-hegde-gaming-physics/3/ |title=AMD Talks GPU Gaming Physics: Bullet Physics – The Future of GPU-Accelerated Physics? |first=Ben |last=Hardwidge |date=February 17, 2011 |website=[[Bit-Tech]] |accessdate=December 30, 2017}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On [[seventh generation of video game consoles|seventh generation consoles]], [[PlayStation 3]] and [[Xbox 360]], ''RAGE'' often saw a disparity in the optimization on the hardware: major titles on PlayStation 3 usually had lower resolution and minor graphic effects, as in ''[[Grand Theft Auto IV]]'' ([[720p]] vs. 640p),&amp;lt;ref name=&amp;quot;Eurogamer: Max Payne 3&amp;quot;&amp;gt;{{cite web |title=Face-Off: Max Payne 3 |url=http://www.eurogamer.net/articles/digitalfoundry-max-payne-3-face-off |first=Thomas |last=Morgan |date=May 22, 2012 |website=[[Eurogamer]] |accessdate=December 30, 2017}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web |title=Grand Theft Auto IV: PS3 vs. Xbox 360 Special • Page 3 |first=Richard |last=Leadbetter |date=May 5, 2008 |website=[[Eurogamer]] |accessdate=December 30, 2017 |url=http://www.eurogamer.net/articles/grand-theft-auto-iv-ps3-vs-xbox-360-special-article?page=3}}&amp;lt;/ref&amp;gt; in ''[[Midnight Club: Los Angeles]]'' (1280x720p vs. 960x720p)&amp;lt;ref&amp;gt;{{cite web |url=http://www.eurogamer.net/articles/xbox-360-vs-ps3-face-off-round-15-article?page=3 |title=Xbox 360 vs. PS3 Face-Off: Round 15 • Page 3 |first=Richard |last=Leadbetter |date=November 4, 2008 |website=[[Eurogamer]] |accessdate=December 30, 2017}}&amp;lt;/ref&amp;gt; and in ''[[Red Dead Redemption]]'' (720p vs. 640p).&amp;lt;ref&amp;gt;{{cite web |url=https://www.pcworld.com/article/196661/red_dead_redemption_ps3_xbox_360.html |title=Analysis: Red Dead Redemption on PS3 vs. Xbox 360 |first=Matt |last=Peckham |date=May 19, 2010 |website=[[PC World]] |accessdate=December 30, 2017}}&amp;lt;/ref&amp;gt; Despite its problems in optimization equality, in July 2009, Chris Stead of [[IGN]] voted ''RAGE'' as one of the &amp;quot;10 Best Game Engines of [the 7th] Generation&amp;quot;, saying: &amp;quot;RAGE's strengths are many. Its ability to handle large streaming worlds, complex [[Artificial intelligence|A.I.]] arrangements, weather effects, fast network code and a multitude of gameplay styles will be obvious to anyone who has played ''GTA IV''.&amp;quot;&amp;lt;ref&amp;gt;{{cite web |url=http://www.ign.com/articles/2009/07/15/the-10-best-game-engines-of-this-generation |title=The 10 Best Game Engines of This Generation |first=Chris |last=Stead |date=July 15, 2009 |website=[[IGN]] |accessdate=December 30, 2017}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since the release of ''[[Max Payne 3]]'', the engine supports [[DirectX 11]] and [[Stereoscopy|stereoscopic]] [[3D rendering]] for [[personal computer]]s.&amp;lt;ref&amp;gt;{{cite web |url=http://www.eurogamer.net/articles/2012-03-22-max-payne-3-pc-supports-directx-11-3d |title=Max Payne 3 PC supports DirectX 11, 3D |first=Fred |last=Dutton |date=March 22, 2012 |website=[[Eurogamer]] |accessdate=March 25, 2012}}&amp;lt;/ref&amp;gt; ''Max Payne 3'' also marked the first time in which ''RAGE'' was capable of rendering the same 720p resolution on a game, both on PlayStation 3 and Xbox 360.&amp;lt;ref name=&amp;quot;Eurogamer: Max Payne 3&amp;quot; /&amp;gt; This benefit has been achieved also in ''[[Grand Theft Auto V]]'', which renders at a 720p resolution on both consoles.&amp;lt;ref&amp;gt;{{cite web |url=http://www.eurogamer.net/articles/digitalfoundry-grand-theft-auto-5-face-off |title=Face-Off: Grand Theft Auto 5 |first=Thomas |last=Morgan |date=September 17, 2013 |website=[[Eurogamer]] |accessdate=December 30, 2017}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the remastered versions of ''Grand Theft Auto V'', RAGE was reworked for the [[eighth generation of video game consoles]], with [[1080p]] resolution support for both the [[PlayStation 4]] and [[Xbox One]].&amp;lt;ref&amp;gt;{{cite web |url=https://www.rockstargames.com/newswire/article/52341/gtav-ign-delivers-new-details-first-person-experience |title=GTAV: IGN Delivers New Details – First Person Experience Revealed |date=November 4, 2014 |website=[[Rockstar Games]] |accessdate=December 30, 2017}}&amp;lt;/ref&amp;gt; The PC version of the game, released in 2015, showed ''RAGE'' supporting [[4K resolution]] and [[frame rate]]s at 60 [[frames per second]], as well as more powerful [[draw distance]]s, [[texture filtering]], and improved [[shadow mapping]] and [[Tessellation (computer graphics)|tessellation]] quality.&amp;lt;ref&amp;gt;{{cite web |url=http://www.eurogamer.net/articles/digitalfoundry-2015-grand-theft-auto-5-pc-face-off |title=Face-Off: Grand Theft Auto 5 on PC |first=Thomas |last=Morgan |date=April 21, 2015 |website=[[Eurogamer]] |accessdate=December 30, 2017}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Games using RAGE ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Year&lt;br /&gt;
! Title&lt;br /&gt;
! Platform(s)&lt;br /&gt;
! Developer(s)&lt;br /&gt;
|-&lt;br /&gt;
| 2006&lt;br /&gt;
| ''[[Rockstar Games Presents Table Tennis]]''&amp;lt;ref name=&amp;quot;MTV&amp;quot;&amp;gt;{{cite web |url=http://www.mtv.com/news/1530131/the-first-rule-of-ping-pong-club-talk-about-rockstars-table-tennis-game/ |title=The First Rule Of Ping-Pong Club: Talk About Rockstar's Table Tennis Game |last=Totilo |first=Stephen |date=May 4, 2006 |website=[[MTV]] |accessdate=April 10, 2007}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| [[Xbox 360]], [[Wii]]&lt;br /&gt;
| [[Rockstar San Diego]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
| ''[[Grand Theft Auto IV]]''&amp;lt;ref&amp;gt;{{cite web |url=https://www.gamespot.com/articles/grand-theft-auto-iv-powered-by-table-tennis-engine/1100-6236336/ |title=Grand Theft Auto IV powered by Table Tennis engine? |first=Tor |last=Thorsen |date=June 15, 2006 |website=[[GameSpot]] |accessdate=December 30, 2017}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| [[Microsoft Windows]], [[PlayStation 3]], Xbox 360&lt;br /&gt;
| [[Rockstar North]]&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midnight Club: Los Angeles]]''&amp;lt;ref&amp;gt;{{cite web |url=http://www.ign.com/articles/2007/08/23/gc-2007-midnight-club-los-angeles-preview |title=Midnight Club: Los Angeles Preview |first=Chris |last=Roper |date=August 23, 2007 |website=[[IGN]] |accessdate=December 30, 2017}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| PlayStation 3, Xbox 360&lt;br /&gt;
| Rockstar San Diego&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
| ''[[Grand Theft Auto IV: The Lost and Damned]]''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Microsoft Windows, PlayStation 3, Xbox 360&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Rockstar North&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: The Ballad of Gay Tony]]''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2010&lt;br /&gt;
| ''[[Red Dead Redemption]]''&amp;lt;ref&amp;gt;{{cite web |url=http://www.eurogamer.net/articles/rockstar-unveils-red-dead-redemption |title=Rockstar unveils Red Dead Redemption |first=Tom |last=Bramwell |date=February 4, 2009 |website=[[Eurogamer]] |accessdate=February 4, 2009}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | PlayStation 3, Xbox 360&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Rockstar San Diego&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dead Redemption: Undead Nightmare]]''&lt;br /&gt;
|-&lt;br /&gt;
| 2012&lt;br /&gt;
| ''[[Max Payne 3]]''&amp;lt;ref&amp;gt;{{cite web |url=http://www.eurogamer.net/articles/balding-max-payne-3-sighted |title=Balding Max Payne 3 sighted |first=Tom |last=Bramwell |date=June 10, 2009 |website=[[Eurogamer]] |accessdate=June 10, 2009}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| [[macOS]], Microsoft Windows, PlayStation 3, Xbox 360&lt;br /&gt;
| [[Rockstar Studios]]&lt;br /&gt;
|-&lt;br /&gt;
| 2013&lt;br /&gt;
| ''[[Grand Theft Auto V]]''&amp;lt;ref&amp;gt;{{cite web |url=https://www.rockstargames.com/newswire/article/45251/rockstar-game-tips-learn-from-the-max-payne-3-leaderboard-legend.html |title=Rockstar Game Tips: Learn from the Max Payne 3 Leaderboard Legends |date=October 10, 2012 |website=[[Rockstar Games]] |accessdate=October 11, 2012}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Microsoft Windows, PlayStation 3, [[PlayStation 4]], Xbox 360, [[Xbox One]]&lt;br /&gt;
| Rockstar North&lt;br /&gt;
|-&lt;br /&gt;
| 2018&lt;br /&gt;
| ''[[Red Dead Redemption 2]]''&amp;lt;ref&amp;gt;{{cite web |url=http://www.eurogamer.net/articles/digitalfoundry-2017-red-dead-redemption-2-trailer-tech-analysis |title=Red Dead Redemption 2's state-of-the-art technology analysed |first=John |last=Linneman |date=October 3, 2017 |publisher= |accessdate=February 15, 2018}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| [[PlayStation 4]], [[Xbox One]]&lt;br /&gt;
| Rockstar Studios&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Portal bar|2000s|Video games}}&lt;br /&gt;
{{Rockstar Games}}&lt;br /&gt;
{{Take-Two Interactive}}&lt;br /&gt;
{{Video game engines}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2006 software]]&lt;br /&gt;
[[Category:3D graphics software]]&lt;br /&gt;
[[Category:Proprietary software]]&lt;br /&gt;
[[Category:Rockstar Games]]&lt;br /&gt;
[[Category:Video game engines]]&lt;/div&gt;</summary>
		<author><name>Alvin singco s</name></author>
		
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