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	<title>Keen Software House - Revision history</title>
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	<updated>2026-05-17T12:20:57Z</updated>
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		<title>Alvin singco s: Created page with &quot;{{Infobox company |name=Keen Software House |logo= File:Keen Software House logo.png |type=Video game developer |company_slogan= |foundation= 2010 |location=  Prague,...&quot;</title>
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		<updated>2019-08-09T08:54:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Infobox company |name=Keen Software House |logo= File:Keen Software House logo.png |type=&lt;a href=&quot;/wiki/index.php?title=Video_game_developer&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Video game developer (page does not exist)&quot;&gt;Video game developer&lt;/a&gt; |company_slogan= |foundation= 2010 |location=  &lt;a href=&quot;/wiki/index.php?title=Prague&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Prague (page does not exist)&quot;&gt;Prague&lt;/a&gt;,...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox company&lt;br /&gt;
|name=Keen Software House&lt;br /&gt;
|logo= File:Keen Software House logo.png&lt;br /&gt;
|type=[[Video game developer]]&lt;br /&gt;
|company_slogan=&lt;br /&gt;
|foundation= 2010&lt;br /&gt;
|location=  [[Prague]], [[Czech Republic]]&lt;br /&gt;
|key_people= Marek Rosa&lt;br /&gt;
|num_employees= 50&amp;lt;ref&amp;gt;http://blog.marekrosa.org/2015/06/keen-software-house-is-moving-and_24.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
|industry=[[Computer and video game industry|Video games]]&lt;br /&gt;
|products = ''[[Miner Wars Arena]]'', ''[[Miner Wars 2081]]'', ''[[Space Engineers]]'', ''[[Medieval Engineers]]''&lt;br /&gt;
|revenue=&lt;br /&gt;
|homepage= [http://www.keenswh.com/ KeenSWH.com]&lt;br /&gt;
}}&lt;br /&gt;
'''Keen Software House''' is an [[Indie game|independent]] [[Video game developer|video game developing company]] based in [[Prague]], [[Czech Republic]]. The company was founded by [[Marek Rosa]] in 2010.&lt;br /&gt;
&lt;br /&gt;
Keen Software House's technological know-how and proprietary VRAGE game engine has allowed the company to create games that leverage elements of science into the gameplay. The studio's first game, ''[[Miner Wars 2081]]'', focused on an open world with destructible terrain, while the second game, ''[[Space Engineers]]'', presents volumetric physics as gameplay in a space-based environment focused on engineering, construction, and maintenance of space ships and stations. The company's proprietary VRAGE game engine powers both the titles, and is currently in iteration 2.0. Additionally, they have created a separate team charged with development of ''[[Medieval Engineers]]'' - utilitizing similar rendering styles, while adding in weight and block based destruction / deformation with physics based calculations set in medieval times. It offers both a single- and multiplayer experience including planets; from ''Space Engineers'' but with territory based grid system where clans can battle for ground to build on. Realistic mechanical contraptions such as catapults can be created to real-time damage structures.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title !! Year !! Platform(s) !! Genre !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miner Wars Arena]]'' || 2012 || [[Windows]], [[OS X]] || [[Arcade game|Arcade]], [[Action game|action]] || Arcade action game inspired by the game ''[[Tunnelers (video game)|Tunnelers]]''.&amp;lt;ref&amp;gt;{{cite web|url=http://arena.minerwars.com/ |title=Miner Wars Arena |publisher=Arena.minerwars.com |date= |accessdate=2014-01-11}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miner Wars 2081]]'' || 2012 || [[Windows]], [[Xbox 360]]&amp;lt;ref&amp;gt;{{cite web|url=http://www.metacritic.com/game/xbox-360/miner-wars-2081 |title=Miner Wars 2081 for Xbox 360 Reviews |publisher=Metacritic |date= |accessdate=2014-01-11}}&amp;lt;/ref&amp;gt; || [[Space simulator]] || [[Six degrees of freedom]] action game.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Engineers]]'' || 2019 || [[Windows]], [[Xbox One]] || [[Sandbox game]] || A game  about engineering, construction and maintenance of space works &amp;lt;ref&amp;gt;{{cite press release|url=http://www.spaceengineersgame.com/space-engineers---announcement-press-release.html |title=Announcement Press Release - Space Engineers |publisher=Spaceengineersgame.com |date=2013-09-09 |accessdate=2014-01-11}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medieval Engineers]]'' || 2015 (early access) || [[Windows]] ||[[Sandbox game]] || A game about engineering, construction and maintenance of architectural works and mechanical equipment using medieval technology &amp;lt;ref name=&amp;quot;gamasutra.com&amp;quot;&amp;gt;http://www.gamasutra.com/view/pressreleases/234063/Keen_Software_House_announces_Medieval_Engineers_thestudiorsquos_second_engineering_title.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ''Miner Wars 2081'' ===&lt;br /&gt;
&lt;br /&gt;
The first big project for Keen Software House was ''Miner Wars 2081'', which was presented at [[Game Developers Conference]] in 2012.&amp;lt;ref&amp;gt;{{cite press release|url=http://www.gamershell.com/companies/keen_software_house/960250.html |title=Keen Software House - Press Release: Meet the Miner Wars Team at GDC in San Francisco(960250) |publisher=Gamershell.com |date= |accessdate=2014-01-11}}&amp;lt;/ref&amp;gt; The game received mixed reviews by critics.&amp;lt;ref&amp;gt;{{cite web|url=http://www.metacritic.com/game/pc/miner-wars-2081 |title=Miner Wars 2081 for PC Reviews |publisher=Metacritic |date= |accessdate=2014-01-11}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|url=http://www.hodnoceniher.cz/pc/akcni/miner-wars-2081.html |title=czech |publisher=Hodnoceniher.cz |date= |accessdate=2014-01-11}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
''Miner Wars 2081'' is an action-survival space-shooter set in the year 2081, 10 years after the destruction of all planetary objects in the Solar System. The story introduces the player to many types of missions: rescue, exploration, revenge, base defense, theft, transportation, stealth, search and destroy, pure harvesting or racing.&lt;br /&gt;
&lt;br /&gt;
==== Open source ====&lt;br /&gt;
&lt;br /&gt;
The source code for ''[[Miner Wars 2081]]'' was released in March, 2013, under a commercial (non-copyright, restricted-use) license.&amp;lt;ref name=&amp;quot;2081github&amp;quot;&amp;gt;{{cite web|title=Miner Wars 2081 on Github|url=https://github.com/KeenSoftwareHouse/Miner-Wars-2081|accessdate=15 December 2014}}&amp;lt;/ref&amp;gt;  The code may only be redistributed to allow for &amp;quot;mods&amp;quot; of the original game, and the code must continue to perform a license-ownership check.&lt;br /&gt;
&lt;br /&gt;
=== ''Space Engineers'' ===&lt;br /&gt;
The studio's second project, ''[[Space Engineers]]'', is a voxel-based sandbox game that launched on Steam Early Access in October 23, 2013,&amp;lt;ref&amp;gt;http://www.spaceengineersgame.com/space-engineers-ndash-released-on-steam-early-access.html&amp;lt;/ref&amp;gt; and released on February 28, 2019. The game presents the player with an open world asteroid field wherein they can mine resources, build ships and stations, play with physics, and much more. ''Space Engineers'' is a sandbox game about engineering, construction and maintenance of space works.&amp;lt;ref&amp;gt;http://www.spaceengineersgame.com/about1.html&amp;lt;/ref&amp;gt; The game sold more than 500,000 copies by May 6, 2014.&amp;lt;ref&amp;gt;http://www.gamershell.com/companies/keen_software_house/1311887.html&amp;lt;/ref&amp;gt; ''Space Engineers'' was well-received by both critics and the gaming community.&lt;br /&gt;
&lt;br /&gt;
During the majority of it's developmental life, ''Space Engineers'' was updated on a weekly basis based on stated development goals and community feedback.  Since initial launch it experienced major updates adding survival mode, multiplayer, dedicated server support and more. ''Space Engineers'' is open to community creation and modding.&lt;br /&gt;
&lt;br /&gt;
On October 20, 2014, Keen Software House announced that ''Space Engineers'' had sold over 1,000,000 copies.&amp;lt;ref&amp;gt;http://www.gamasutra.com/view/pressreleases/228152/SPACE_ENGINEERS_REACHES_ONE_MILLION_COPIES_SOLD.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On May 14, 2015, the development firm provided open access (but not making the game free) to the source code to accelerate mod development.&amp;lt;ref&amp;gt;{{cite web|url=http://blog.marekrosa.org/2015/05/space-engineers-full-source-code-access_40.html|website=Marek Rosa Blog|publisher=Marek Rosa}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On February 28, 2019, the game was officially released and continues to enjoy periodic software updates.&lt;br /&gt;
&lt;br /&gt;
=== ''Medieval Engineers'' ===&lt;br /&gt;
On January 13, 2015, Keen Software House announced their third title and second engineering game named ''[[Medieval Engineers]]''.&amp;lt;ref name=&amp;quot;gamasutra.com&amp;quot;/&amp;gt; It was also announced that the game will be available on Steam Early Access.&lt;br /&gt;
&lt;br /&gt;
''Medieval Engineers'' is a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology. Players build cities, castles and fortifications; construct mechanical devices and engines; perform landscaping and underground mining.&lt;br /&gt;
&lt;br /&gt;
''Medieval Engineers'' is inspired by real medieval technology and the way people survived and built architectural and mechanical works in medieval times. ''Medieval Engineers'' strives to follow the laws of physics and real history and does not use technologies that were not available from the 5th to the 15th century.&lt;br /&gt;
&lt;br /&gt;
== VRAGE ==&lt;br /&gt;
&lt;br /&gt;
Keen Software House developed and utilizes a video game engine called VRAGE. VRAGE stands for &amp;quot;volumetric rage&amp;quot; and/or &amp;quot;voxel rage&amp;quot;.&amp;lt;ref&amp;gt;http://www.keenswh.com/vrage.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first iteration of VRAGE, VRAGE 1.0, was built and tailored specifically for ''Miner Wars 2081'' and the game's need for destructible voxel terrain and an open-world. With the open source release in 2013 of ''Miner Wars 2081'', the VRAGE 1.0 engine was also open sourced, under a restrictive commercial license.&amp;lt;ref name=&amp;quot;2081github&amp;quot; /&amp;gt;  The second iteration of the engine, VRAGE 2.0 is currently in development and powers the studio's latest games, ''Space Engineers'' and ''Medieval Engineers''.&lt;br /&gt;
&lt;br /&gt;
VRAGE 2.0's core feature is volumetricity within the environment. Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity and can be assembled, disassembled, deformed and destroyed. Due to ''Medieval Engineers'' development, VRAGE received a fresh upgrade: structural integrity and DirectX 11 rendering.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://www.keenswh.com/ Official website]&lt;br /&gt;
*[http://blog.marekrosa.org/ Founder Marek Rosa's blog]&lt;br /&gt;
*[http://www.mobygames.com/company/keen-software-house-a-s Company site on Mobygames]&lt;br /&gt;
*[https://web.archive.org/web/20130129054248/http://www.zing.cz/indian/porad/indian-32-keen-software-house-338/ Indian TV report from studio in Czech]&lt;br /&gt;
*[http://www.keenswh.com/vrage.html VRAGE Engine]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video game companies of the Czech Republic]]&lt;br /&gt;
[[Category:Software companies of the Czech Republic]]&lt;br /&gt;
[[Category:Video game companies established in 2010]]&lt;br /&gt;
[[Category:Companies based in Prague]]&lt;/div&gt;</summary>
		<author><name>Alvin singco s</name></author>
		
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