MediaWiki API result

This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.

Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.

See the complete documentation, or the API help for more information.

{
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    "continue": {
        "gapcontinue": "Reign_of_Kings",
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    "warnings": {
        "main": {
            "*": "Subscribe to the mediawiki-api-announce mailing list at <https://lists.wikimedia.org/mailman/listinfo/mediawiki-api-announce> for notice of API deprecations and breaking changes."
        },
        "revisions": {
            "*": "Because \"rvslots\" was not specified, a legacy format has been used for the output. This format is deprecated, and in the future the new format will always be used."
        }
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    "query": {
        "pages": {
            "1148": {
                "pageid": 1148,
                "ns": 0,
                "title": "Re-Logic",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "{{refimprove|date=March 2018|reason=No reliable sources are about the company itself to establish notability, they are all about their games.}}\n{{Use dmy dates|date=June 2016}}\n{{Infobox company\n| name = Re-Logic\n| logo = Re-Logic_Company_Logo.jpg\n| type = [[Privately held company|Private]]\n| founded = {{start date and age|df=yes|2011}}\n| founder = Andrew Spinks\n| defunct = <!-- {{end date|df=yes|YYYY|MM|DD}} -->\n| fate = \n| hq_location_city =\n| hq_location_country =\n| area_served = Worldwide\n| key_people =\n| industry = [[Video game industry]]\n| products = {{Unbulleted list|''[[Terraria]]''|''[[Pixel Piracy]]''|''Pixel Privateers''}}\n| members = 12\n| members_year = 2018\n| website = {{URL|https://re-logic.com/}}\n}}\n\n'''''Re-Logic''''' is an [[independent game developer]] and [[video game publisher|publisher]] based in Indiana. It was founded by Andrew Spinks in 2011.<ref>{{cite web|title=Re-Logic Official Website|url=https://re-logic.com/|website=Re-Logic|publisher=Re-Logic|accessdate=21 January 2018}}</ref> The company is best known for developing and publishing ''[[Terraria]]'', a 2D [[action-adventure]] [[Sandbox game|sandbox]] [[video game]]. The company is also known for publishing [[Pixel Piracy]] and Pixel Privateers, both were developed by Quadro Delta.\n\n== History ==\nRe-Logic was founded at the beginning of ''[[Terraria]]''{{'}}s development cycle, starting in January 2011.<ref>{{cite web|last1=Jongewaarde|first1=Dana|title=\"Minecraft: The Platformer\"|url=http://www.ign.com/articles/2011/04/29/minecraft-the-platformer|website=IGN|publisher=Ziff Davis|accessdate=1 February 2018}}</ref> The game was released for [[Microsoft Windows]] on May 16, 2011<ref>{{cite web | url=http://www.pcgamer.com/terraria-is-out-today/ | title=2D Minecraft-alike Terraria is out today | work=[[PC Gamer]] | publisher=[[Future Publishing]] | first=Tom | last=Senior | date=May 16, 2011 | accessdate=July 25, 2015}}</ref> and received multiple updates later on. In February 2012, Re-Logic's developers announced that ''Terraria'' would be receiving one final bug-fix patch,<ref>{{cite web|last1=Pearson|first1=Craig|title=Terraria Dev: \u201cTime to move on\u201d; Fans: \u201cNooooooo!\u201d|url=https://www.rockpapershotgun.com/2012/02/22/terraria-dev-time-to-move-on-fans-nooooooo/|website=Rock Paper Shotgun|accessdate=8 February 2018}}</ref> but development resumed in 2013.<ref>{{cite web|last1=Skyes|first1=Tom|title=Terraria creator asks what YOU would like to see in a possible update|url=http://www.pcgamer.com/terraria-creator-asks-what-you-would-like-to-see-in-a-possible-update/|website=PC Gamer|accessdate=8 February 2018}}</ref> The game is still being updated {{as of| alt=as of June 2019|2019|June}}. ''Terraria'' has also seen multiple console releases, which include the [[PlayStation 3]] on March 26, 2013,<ref name=\"xbox and ps3 releases\" /> [[Xbox 360]] on March 27, 2013,<ref name=\"xbox and ps3 releases\">{{cite web|last1=Devore|first1=Jordan|title=Terraria hits Xbox 360 and PlayStation 3 next week|url=https://www.destructoid.com/terraria-hits-xbox-360-and-playstation-3-next-week-249381.phtml|website=Destructoid|accessdate=16 February 2018}}</ref> the [[PlayStation Vita]] on December 11, 2013,<ref>{{cite web|last1=Phillips|first1=Tom|title=Indie darling Terraria announced for PlayStation Vita|url=http://www.eurogamer.net/articles/2013-03-28-indie-darling-terraria-announced-for-playstation-vita|website=Eurogamer|accessdate=16 February 2018}}</ref> the [[PlayStation 4]] on November 11, 2014,<ref>{{cite web|title=''Terraria'' for Playstation 4 Reviews|url=http://www.metacritic.com/game/playstation-4/terraria|website=metacritic|publisher=CBS Interactive|accessdate=16 February 2018}}</ref> the [[Xbox One]] on November 14, 2014,<ref>{{cite web|title=''Terraria'' for Xbox One Reviews|url=http://www.metacritic.com/game/xbox-one/terraria|website=metacritic|publisher=CBS Interactive|accessdate=16 February 2018}}</ref> the [[Nintendo 3DS]] on December 10, 2015,<ref>{{cite web|last1=Blake|first1=Vikki|title=Terraria Release Date Confirmed for Nintendo 3DS|url=http://www.ign.com/articles/2015/12/03/terraria-release-date-confirmed-for-nintendo-3ds|website=IGN|accessdate=16 February 2018}}</ref> and the [[Wii U]] in June 2016.<ref>{{cite web|last1=Phillips|first1=Tom|title=Terraria confirmed for 3Ds and Wii U|url=http://www.eurogamer.net/articles/2015-06-08-terraria-confirmed-for-3ds-and-wii-u|website=Eurogamer|accessdate=16 February 2018}}</ref> The game was also released for iOS on August 29, 2013,<ref>{{cite web|last1=Sliwinski|first1=Alexander|title=Terraria iOS out tomorrow|url=https://www.engadget.com/2013/08/28/terraria-ios-out-tomorrow/|website=engadget|publisher=AOL|accessdate=16 February 2018}}</ref> for Android on September 13, 2013,<ref>{{cite web|last1=Suszek|first1=Mike|title=PSA: Terraria grounded on Android|url=https://www.engadget.com/2013/09/13/psa-terraria-grounded-on-android/|website=Engadget|publisher=AOL|accessdate=16 February 2018}}</ref> and for Windows Phone on September 12, 2014.<ref>{{cite web|last1=Sarkar|first1=Samit|title=Terraria coming to iOS, Android, Windows Phone 8 this summer (update)|url=https://www.polygon.com/2013/5/31/4383672/terraria-mobile-devices-summer-2013-codeglue-505-games|website=Polygon|publisher=Vox Media|accessdate=16 February 2018}}</ref> The company later published ''[[Pixel Piracy]]'', a [[side-scrolling]] [[real-time strategy]] video game, for Windows, [[macOS]], and [[Linux]] on December 1, 2013,<ref>{{cite web|title=Pixel Piracy for PC Reviews|url=http://www.metacritic.com/game/pc/pixel-piracy|website=metacritic|publisher=CBS Interactive|accessdate=17 February 2018}}</ref> for the PlayStation 4 on February 16, 2016,<ref>{{cite web|title=Pixel Piracy for PlayStation 4 Reviews|url=http://www.metacritic.com/game/playstation-4/pixel-piracy|website=metacritic|publisher=CBS Interactive|accessdate=17 February 2018}}</ref> and for the Xbox One on February 16, 2016.<ref>{{cite web|title=Pixel Piracy for Xbox One|url=http://www.metacritic.com/game/playstation-4/pixel-piracy|website=metacritic|publisher=CBS Interactive|accessdate=17 February 2018}}</ref> On February 21, 2017 Re-Logic published ''Pixel Privateers'', a [[turn-based strategy]] video game for Windows.<ref>{{cite web|title=Pixel Privateers for PC Reviews|url=http://www.metacritic.com/game/pc/pixel-privateers|website=metacritic|publisher=CBS Interactive|accessdate=17 February 2018}}</ref> In February 2015, Re-Logic began development of ''Terraria: Otherworld,'' a game set in the same universe as ''Terraria''. The game was announced in a teaser trailer on February 16, 2015,<ref>{{cite web|last1=Murphy|first1=Ted|title=Terraria: Otherworld|url=https://terraria.org/news/terraria-otherworld|website=Terraria|publisher=Re-Logic|accessdate=17 February 2018}}</ref> however, on April 13, 2018, the game was cancelled due it being far behind schedule and far from the vision Re-Logic had for it.<ref>{{Cite web|url=https://forums.terraria.org/index.php?threads/this-is-the-end-otherworld-development-cancelled.68594/|title=Terraria: Otherworld - This is the End:  Otherworld Development Cancelled {{!}} Terraria Community Forums|website=forums.terraria.org|language=en-US|access-date=2018-04-13}}</ref>\n\n== Games ==\n=== Developed ===\n* ''[[Terraria]]'' (2011)\n=== Published ===\n* ''[[Pixel Piracy]]'' (2015)\n* ''Pixel Privateers'' (2017)\n\n== References ==\n{{Reflist}}\n\n== External links ==\n* {{Official website|https://re-logic.com/}}\n\n[[Category:Video game companies established in 2011]]\n[[Category:Independent video game developers]]\n[[Category:Privately held companies based in Indiana]]\n[[Category:Video game companies of the United States]]\n[[Category:2011 establishments in Indiana]]"
                    }
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            "30": {
                "pageid": 30,
                "ns": 0,
                "title": "Real Virtuality 4",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "As the next evolution of the ARMA series' backbone, the Real Virtuality 4 engine brings with it a host of changes and improvements that bring ARMA 3 into the new generation. with significant improvements to animations and sounds, combined with the introduction of DirectX 11 and PhysX, the battlefields of ARMA have never felt more real.\nDirectX 11\n\nArma 3 moves full steam ahead into the next generation of gaming with the inclusion of DirectX 11, allowing for a host of visual improvements that complement the beautiful Mediterranean landscapes of The Republic of Altis and Stratis, above and below the sea. But alongside visual improvements comes performance improvements, allowing for vastly improved rendering techniques that allow for largest battlefields ever seen in the Arma series.\nPhysX\n\nArma 3 has focused intensely on improvements to the handling of animations. The introduction of Combat Pace, a special movement pace designed for faster responses in close quarter combat, and Adjusted Stances, which allow you to get behind and peer over cover better than ever, combined with various other improvements, has created the smoothest and most intuitive control experience the Arma series has seen."
                    }
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}